December 2010
2 posts
9 tags
End of the Year Level Design
I’ve been doing some level design lately. It’s great to finally start producing actual game content that will be used in the final product. I’ve been working on this game on and off since 2007 after taking just one semester of programming and it has really come a long way. I must admit though, for as strong as my programming skills are my level design skills need to be leveled...
6 tags
Inspiration can be Strange
I was playing Borderlands all day the other day now that school is out of session and I discovered a neat glitch. The glitch allows players to skip rounds of enemies in the Mad Moxxi’s Underdome Riot DLC (a round-based tournament-style game mode). It got me thinking about how the inner workings of the game must operate; I figured out what checks their code must be doing simply by playing the...