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Dev Blog: Project Moldering

Yesterday I took a chance and made the physics code independent from the main character. To test that it worked I threw it on some other objects… and after some minor debugging I got it to work! This means very good things. We can throw physics on boxes, or badguys, or even switch player control from one object to another. It’ll be interesting to see what kinds of puzzles and traps the team can come up with. :D

-James


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