Oct
11
2010
So, Bobby and I finally had some time to sit down and work out some ideas for Moldering. We worked our way into the second world—the innards of a living breathing plant—and we got some cool ideas rolling around. Here’s a few examples:
- Tiny organic spores that stick to you. As more get stuck on you, the more that “good” white blood cells actively seek you out and kill you.
- Slimey vessels in the plant that can be used as a network the player can travel through once they acquire a spiked suit which prevents the player from being digested through them.
- Lots of little mechanical-like things which are all organic.
The inside of the plant will be very animated and pulsating with lots of green translucent layers, and there will be lots of metabolic processes going on that will cause trouble for our little alien.
Just some concepts for now, but Moldering will get finished, slowly by surely.
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