I wasn’t happy with the movement in Moldering, and the keyboard wasn’t cutting it for testing it and tweaking it just right, so, I installed a library for controller input and I added support for gamepads to Moldering. At the moment I’ve only tested it on an XBox 360 controller, but theoretically it should work with any controller. The way I see it, if you’re not using a 360 controller to play your games on your computer, you should be. However, I will do rigorous testing to ensure that any gamepad I can throw at it will work just fine.
Speaking of the movement engine, it’s really starting to feel responsive and immersive. You get a sense that you’re actually controlling our little alien. It took a bit of work, and I had to cut some of his ability to make him less maneuverable (he used to be way too powerful, broken in fact) but it gives a sense that you’re the little guy up against big odds. Entering into a large area with lots of things to climb should give the player a sense of “this looks impossible, but I know I can do it!” That’s the feeling I’m going for, and one of my favorite feelings that exploration-based games can deliver.
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