Dev Blog: Project Moldering
Major Change: Physics

I’ve done a lot of work over the last couple of days rewriting buggy code. I scraped a lot of the in-game physics and brought in an external engine, merging it with the engine we already had. I don’t think the transition could have been any smoother, which is all any programmer could hope for.

The outside code is open source, so we aren’t limited in its uses. I used the Java version of Box2d, “JBox2D” and created a scaled down version of each map which now contains all of the ‘non-player’ physics objects. I also managed seamless interaction between the player and physics objects.

I’ll be posting a video in the next couple of days demonstrating some of the basic capabilities in an interesting sandbox level. So, check back for an update.

-James

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