Jun
29
2009
Box2D: Collision Space in Level Editor
I stayed up late and wrote code. Holding ‘B’ in the level editor draws collision boxes which create static Box2D shapes. These save and then load in-game and prevent Box2D objects from wedging between what would have been joins between touching tiles.
This removed a major glitch from the game (and Box2D engine?) allowing for a smoother game experience. Now I need to work out a few other Box2D related Moldering glitches.
-James

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