As you may have noticed, we haven’t updated in a while. Both Zack and I are taking school seriously and since it started again just last week we haven’t found much time for the game. This does not mean the game will never see the light of day. We’ve taken breaks from the game, often months at a time. This will be the third or fourth major break we’re taking. That’s one of the pitfalls of developing an indie-game with no budget and no one paying you—real life gets in the way.
If you would like to keep up with what I am doing you can follow a blog I set up for one of my Computer Science classes. On it I will continue a semester-long discourse on what seems like a great book, “Fluid Concepts and Creative Analogies: Computer Models of the Fundamental Mechanisms of Thought” by Douglas Hofstadter. The title seems obtuse and gives the feeling of a technical read, but the prose is very conversational. If you want to follow it, or just make sure I haven’t disappeared off the face of the earth, here is the link:
Here’s to a short break from what continues to be a meaningful project to us! Cheers!
-James
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