So, I had some time, now that I’m on spring break and the first day off seemed like a good day to jump back into programming Moldering. I fixed a problem I was having for the longest time where music wouldn’t loop correctly. Now, music loops without even the tiniest hiccup. That’s a great thing because I was starting to worry that I’d need to scratch the music engine and start over entirely.
But, now that that’s out of the way I’m going to filter though all the overtly obvious glitches. I know there are some left but I forgot entirely since it’s been so long. Then if with the obvious ones out of the way, I may go through the notes on all the known glitches and see which are actually important (I documented EVERYTHING, so I’m sure some weren’t vital).
Then, who knows… maybe we can start the actual content! The engine is like 98% completed… at this point the game can be started and things programmed as needed. I’d like to have the entire game planned out before starting, but that’s a long tedious task and it might be more fun to jump right in and start developing!
-James
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