Mar
19
2010
I wrote a short algorithm to output recordings of the game once per frame because I thought it would be cool to show you guys what the swimming looks like. I opted against going with the traditional Mario-style swimming where as the player you need to keep tapping a button to swim. I subscribe to the belief that water stages should be fun, unlike a great deal of game designers who apparently believe that water stages should be the most frustrating. :P
So, without further ado, take a look at our little guy swimming!
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