Summer break is coming up in 6 weeks or so, so I’ll be able to get in a lot of time for Moldering. I think this time I’m going to start off in a “design” mindset and step away from the technical side of programming the game. I’ve been messing around with generating sound effects, putting thought into how the levels will be designed, and have been messing with music a bit. It will be good to really get a nice style and feeling rolling for the game. Like I’ve been saying all along, atmosphere and ambiance will play a large role in the experience that I’m aiming to create for the player.
So, rather than looking at the game from a mathematical or technical point of view I’m going to spend some time creating the atmosphere and “mood” that Moldering should generate. I just bought some nice resources for deciding on color schemes and have been messing with programs to generate in-game sound effects. If you want to get your hands on these I can let you know what resources I have been using and how they turn out.
James
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