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Dev Blog: Project Moldering

It took me some time, but I finally finished chopping up the art work into a tile-able format for our level editor.  I ran into a few minor problems along the way, but nothing a little game magic can’t fix (and/or hide from your unknown eyes, mwa haha)! 

I have a very busy next few days with my paying job(s), this will slow things a bit for me, unfortunately.  With my previous 4 day holiday over the past weekend, that was suppose to free up some time for me to spend meshing things together, but life always gets in the way! 

A map showing off our little orange friend running around his new environment will be up as soon as I have a demo level ready!

-Zach

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Hopefully I’ll be getting my hands on the new artwork for our first world, and will be able to pump out some levels and some correlating artwork!

On a more unfortunate note, the small surprise I posted a couple weeks back is in quite a rut, my Photoshop skills need a bit of brushing up before I can show what I’ve in mind.  So the release on that is… unsure.

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There had been some changes going on lately and one of them is the graphics for our first world.  Our artist works in iteration, so I thought I’d show you the process so far!

(Our little friend seems to be quite active)

-Zach

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