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Dev Blog: Project Moldering

Here’s a short demonstration of what I’ve been working on. You can see the new physics implementation working its magic.

Note: the guys look like they’re overlapping, but it only looks that way because I haven’t incorporated image rotations to take into consideration the true angle of the bounding box. They do not actually overlap.

You will see the physics engine evolving more over the next couple of weeks.

-James

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