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Dev Blog: Project Moldering

We’re using Ogg because it’s royalty free and provides fine compression. Using J-Ogg, I’ve managed to get streams to play, but I ran into a problem. The game hangs when the song is finished (either that or it continually loops the last buffer)… so I’ve got to do some debugging before I can move on.

Anyway, Ogg streaming is great. We can have a large library of music without worrying about running out of memory. As each song is played only a small amount of memory is read in at a time directly from the disk, rather than loading multiple 1-3mb songs into ram or on the heap. Now we can have that huge soundtrack we always dreamed of!

-James

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