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Dev Blog: Project Moldering

Hopefully I’ll be getting my hands on the new artwork for our first world, and will be able to pump out some levels and some correlating artwork!

On a more unfortunate note, the small surprise I posted a couple weeks back is in quite a rut, my Photoshop skills need a bit of brushing up before I can show what I’ve in mind.  So the release on that is… unsure.

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I’ve been doing some level design lately. It’s great to finally start producing actual game content that will be used in the final product. I’ve been working on this game on and off since 2007 after taking just one semester of programming and it has really come a long way. I must admit though, for as strong as my programming skills are my level design skills need to be leveled up.

I find it hard to design levels for a long period of time. Keeping my perspective fresh is the hardest part it seems, but I figure that will come with practice. The best I can do now is work on design here and there and step away from it often. It’s almost a relief when I realize I need to code something for a level since coding is something I can do well, even for extended periods of time.

Either way, be prepared for some new Moldering videos or pictures (or at least details) in the near future.

-James

P.S. Happy Holidays from the Moldering team!

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