Dev Blog: Project Moldering

Some quick Updates:

Here’s a quick preview of some new enemies I added to the Moldering world. I’ve used the stock graphics and drew some basic sprites just to get things up and running.

On other news I’ve had some success and some problems with Ogg. I’ve gotten tracks to successfully loop and stop when finished without crashing the system or looping the last second or so. However, there’s a small lag when the track is first loaded and when it starts over.

I wonder, does this have to do with Ogg streaming, is it OpenAL, or something entirely different?

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I added some new site navigation on the right side as well as expanded the about page.

On another note, I’ve also been working on some collision detection stuff and have been doing some musing about designing an online sketch pad that works per-map for designing the world of Moldering.

I’ll be sure to keep you guys updated!

-James

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