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Dev Blog: Project Moldering

It took me some time, but I finally finished chopping up the art work into a tile-able format for our level editor.  I ran into a few minor problems along the way, but nothing a little game magic can’t fix (and/or hide from your unknown eyes, mwa haha)! 

I have a very busy next few days with my paying job(s), this will slow things a bit for me, unfortunately.  With my previous 4 day holiday over the past weekend, that was suppose to free up some time for me to spend meshing things together, but life always gets in the way! 

A map showing off our little orange friend running around his new environment will be up as soon as I have a demo level ready!

-Zach

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There had been some changes going on lately and one of them is the graphics for our first world.  Our artist works in iteration, so I thought I’d show you the process so far!

(Our little friend seems to be quite active)

-Zach

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Here’s a screenshot of the Dark Forest that we’ve been holding off from publishing. There’s a few things we’ve been keeping secret and now is a good of time as any to release something new.


http://www.projectmoldering.com/images/Dark_Forest_and_Cavern.png

The Dark Forest is going to have three main layers: the ground level of the forest, the caverns underneath, and the top of the canopy. The Dark Forest is a maze-like area in which the player moves back and forth through the brush and among the layers, solving puzzles in an effort to find their way through once having left the Water Cavern.

-James

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Here’s a mock-up of the new graphics we’ve worked out for the Dark Forest. As you can see, the little alien is angry that the graphics look so good.
-James

Here’s a mock-up of the new graphics we’ve worked out for the Dark Forest. As you can see, the little alien is angry that the graphics look so good.

-James

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