Some quick Updates:
Here’s a quick preview of some new enemies I added to the Moldering world. I’ve used the stock graphics and drew some basic sprites just to get things up and running.
On other news I’ve had some success and some problems with Ogg. I’ve gotten tracks to successfully loop and stop when finished without crashing the system or looping the last second or so. However, there’s a small lag when the track is first loaded and when it starts over.
I wonder, does this have to do with Ogg streaming, is it OpenAL, or something entirely different?
We’re using Ogg because it’s royalty free and provides fine compression. Using J-Ogg, I’ve managed to get streams to play, but I ran into a problem. The game hangs when the song is finished (either that or it continually loops the last buffer)… so I’ve got to do some debugging before I can move on.
Anyway, Ogg streaming is great. We can have a large library of music without worrying about running out of memory. As each song is played only a small amount of memory is read in at a time directly from the disk, rather than loading multiple 1-3mb songs into ram or on the heap. Now we can have that huge soundtrack we always dreamed of!
-James
[Flash 9 is required to listen to audio.]
Menu Music:
Written by Team Leader James Daniello (bet you didn’t know he was a musician too!), this track is one of several candidates for the Main Menu music when you first load the game.
Keep tuned for more music, videos, photos and info about Moldering!
[Flash 9 is required to listen to audio.]
10 plays
This track, titled “Caves” was written for Moldering by Louigi Verona. He’s been doing a lot of good work for and is one of three steady musicians for the game. A big feature of the game will be its atmosphere so the music has to help convey that.
This track does an excellent job, Louigi was spot on when titled it “Caves”.
-James