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Dev Blog: Project Moldering

There had been some changes going on lately and one of them is the graphics for our first world.  Our artist works in iteration, so I thought I’d show you the process so far!

(Our little friend seems to be quite active)

-Zach

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Here’s a mock-up of the new graphics we’ve worked out for the Dark Forest. As you can see, the little alien is angry that the graphics look so good.
-James

Here’s a mock-up of the new graphics we’ve worked out for the Dark Forest. As you can see, the little alien is angry that the graphics look so good.

-James

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Prototype of the Dark Forest. The light source has been coded already yet we may change up how it works. Objects in front of the player appear black because the light source is coming from behind them. We may add a light outline around them.
-James

Prototype of the Dark Forest. The light source has been coded already yet we may change up how it works. Objects in front of the player appear black because the light source is coming from behind them. We may add a light outline around them.

-James

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Here is a photo I took after submitting a video of a single slowed particle for one of the developers on our team. I was inspired so I took this cool snapshot.
-James

Here is a photo I took after submitting a video of a single slowed particle for one of the developers on our team. I was inspired so I took this cool snapshot.

-James

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Here is our first screenshot of the Alpha build.  I know it looks a little “flat,” but we are making more artwork to help the background come alive.
-Zach

Here is our first screenshot of the Alpha build.  I know it looks a little “flat,” but we are making more artwork to help the background come alive.

-Zach

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