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Dev Blog: Project Moldering

Added friction to moldering, both for air and ground. The equation is:

Acceleration = Acceleration - (Acceleration*u);

where u is friction. This value is different depending on whether player is on ground or in air. For example, I set u to .35 when on the ground. This prevents the player from slipping around. However, I can make this value lower to simulate ice, or higher to simulate sand.

-James

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