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Dev Blog: Project Moldering

This problem (which I have coined the ‘shuffle’ problem, for lack of a better term)  is not acceptable for the quality of game we are creating. It seems to stem from the objects on the bottom not being processed before the objects on the top necessarily. An ad-hoc solution would be to sort all the objects by their Y-coordinate and work from the bottom up. However, while this works great for things experiencing gravity, it doesn’t help us when we want to work on the horizontal axis.

As a result I’m reworking the physics engine entirely. I think I have found a great resource in Box2D. I have been implementing it and everything is going good so far.

I’ll keep the blog updated as things develop.

-James

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I just spent a couple of hours toying with the level editor trying to remove glitches. At this point all known bugs are dealt with and the level editor is extremely stable. This is good. very good. :D

That doesn’t mean there are no bugs, though. Building a game from the ground up is a long treacherous road and it’s inevitable that you’ll build bugs into your system you didn’t mean to.

-James

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